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Frogger (Video Dens, bootleg on Scramble hardware) Defend the Terra Attack on the Red UFO (bootleg, set 2) Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2) 07096: (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. 07092: (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted.
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07091: (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. 07090: (astrocde.cpp) tenpindx: Invalid format string in output finder tag. 07089: Assorted machines: Attempting to bind callbacks to parent of root device. 07087: (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. 07085: (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. 07081: (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. 07076: (psikyo.cpp) tengaij, tengai and maybe more: Bad glitch graphic on some stages. 07074: (skykid.cpp) drgnbstr: The title logo is not displayed correctly. 07021: (vtech2.cpp) laser500: Reset key is not mapped.
GALS PANIC S4 SOFTWARE
06998: Software lists title screenshot directories not working. 06991: (model1.cpp) swa: Crash with access violation after a while. 06967: (msx.cpp) canonv30f: Assertion Failed! m_entrymap.find(name) = m_entrymap.end() (Robbbert) 06874: (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. 06258: (taitogn.cpp) usagi: Weird background color for score recap. 06020: (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. 05904: (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in- game message boxes. 05881: (whitestar.cpp) rctycn and all clones: Incorrect descriptions. 05059: Some games have incorrect release year listed.
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Oh, and if you’re a fan of gambling games, Lucky Ball 96 from Sielcon Games in Argentina is now playable. There are plenty more reasons to update, including more Apple II fixes, enough fixes to make the Jugend+Technik CompJU+TEr usable, further progress on NEC PC- FX sound emulation, and another supported US NeoGeo MVS BIOS.
GALS PANIC S4 INSTALL
InterPro networking is now supported, and it’s now possible to install and run SunOS 4.1.4 on emulated sun4c systems including the SunView graphical environment. Possibly the most exciting progress this month is in UNIX workstation emulation. The CRT simulation shaders now correctly apply the defocus effect after the scanline effect. Improvements include more supported drawing modes for PlayStation and PowerVR2 (NAOMI/Dreamcast), fewer graphical glitches in Super Shanghai Dragon’s Eye, and fixes for sprite priority in Beast Busters and Pac- Land. It turns out the previously-supported set was a somewhat unfinished prototype. Perhaps the most interesting new version of an arcade game to be added is the final release version of Sega’s Toki no Senshi – Chrono Soldier. We’ve added the Japanese releases of Namco’s Four Trax, and Taito’s Midnight Landing, the European release of Kaneko’s Gals Panic 4, a very rare unprotected version of Orca’s River Patrol, a version of Cinematronics’ Star Castle for cocktail cabinets, and a newer version of Konami’s WEC Le Mans 24.
GALS PANIC S4 FULL
You know what day it is? It’s MAME 0.202 release day! This month’s release is chock full of new versions of previously supported games. Le MAME mensuel est arrivé! Voici ce qu'il nous propose cette fois: